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Chop Shop

Shop where you can get cyberware installed. Run by Babushka

Cyberware

Characters can use one slot for every 10 Strength.

Cyberware Slots Credits Extras Requirements Description
Big Switch 1 18,000 Allows the user to change their primary sexual characteristics. Takes 1 hour and a mental trigger.
Black Box 1 200,000 Slicksocket Eidetic memory backup. Memories can be watched with an OGRE or projected with a Holoprojector. Only saves complete memories from the time of installation onward. Also stores any uploaded data or slickware.
Cloakskin 1 200,000 Near-invisibility for 5 minutes once per day. If a Wound is gained during use there is a 30% chance condition is permanent.
Deadswitch 0 5,000 Black Box Feigns death for 2 weeks. Every time the switch is used there’s a cumulative 5% chance the condition is permanent.
Fangs 0 2,000 Hollow cybernetic fangs. 2d10 DMG. Can store up to 3 doses of poison, medicine or any other drug.
Handcannon Varies 6,000 Weapon Cost Conceals a weapon inside a prosthetic limb. Slots and cost are based on the weapon used.
Holoprojector 1 750 Holographically project stored data (collected via OGRE, Installed Body Cam, Black Box, Slicksocket, etc.).
Hotswap 0 5,000 Allows a 1 turn changing of cyberware.
Huntershot 1 4,500 OGRE Holds 1 dart which can be fired on command, upon death or unconsciousness. 2d10 DMG.
Little Switch 0 8,000 Allows the user to smooth or roughen their appearance. Takes 1 day and a mental trigger.
Loudmouth 0 500 Allows for recording and playback of audio. Maximum volume equivalent to that of a flashbang.
Lumatat 0 200 Cosmetic, color changing, animated or luminescent tattoos.
OGRE 1 24,000 Occular Graphic Rendering Engine. A Heads-Up Display implanted in the optical nerve which projects directly into user’s field of vision.
Panic Button 1 10,000 When triggered (on purpose or upon death) violently detonates hidden explosives. Everyone within Close Range must make a Body Save or take 3d10 DMG. If knocked unconscious there is a 5% chance this will trigger automatically.
Panzerfist 3 5,000,000 Prosthetic A miniaturized missile launcher hidden inside a prosthetic. Extreme Range, 2d10x10 DMG Shots: 2. Wound: Fire/Explosion [+] Reloading takes a round. Without a Spinal Rig user must make a Body Save [-] or be flung backwards. Takes 2 rounds to fire.
Prosthetic 0 2,000 Artificial hand, foot, arm or leg. Prosthetic organs can also replace any damaged organs, though at 10x the cost.
Remote Uplink 1 2,000,000 Black Box Once per day sends a PDGP encrypted broadcast of user’s Black Box data to a secure backup site for future retrieval (or resleeving). Many services require an authorized next-of-kin.
Retractable Nanoblade 1 80,000 Retractable 9” blade which can cut through almost anything. 2d10 DMG.
Revenant Protocol 1 20,000 If triggered within 2 rounds of death, allows the user to continue fighting for 2d10 rounds after death. If there are no remaining enemies, user must roll randomly for targets.
Scapegoat System 1 10,000 For every 10 DMG user takes, Scapegoat System gains 1 Charge. Charges can be released via touch for 2d10 DMG. Holds 3 charges.
Slicksocket 1 500 Cranial input jack which allows slickware to be installed (pg. 21).
Sockpuppet 1 1,000,000 Weapon Cost Spinal Rig Allows the user to install a weapon which can fire on its own once per round using the user’s Combat Stat.
Spider Mount 0 250,000 Spinal Rig Grants +1 slot. Can only be installed once.
Spinal Rig 1 150,000 Mechanical rig built for assisted heavy-lifting. User gains 10 Strength (and 1 slot). Can only be installed once.
Subdermal Armor 1 5,000,000 Grants user a layer of rechargeable armor (5 AP) beneath their skin. Takes 2 weeks to regrow if used.
Tattletale 0 2,000 Detachable audio surveillance bug which can be traced up to 100km to within a 100m area.
Terminal Jack 1 750 Port allowing interface with terminals, smartlink weapons, and vehicles. Can download data from linked systems or upload information from a Black Box.
Whiplash Injector 1 4,000,000 Single Use. Automatically restores 1 Wound upon user’s death. Reduce Body Save by 1d10 [-] after use.

Dependencies

graph LR;

Slicksocket --> BlackBox
BlackBox --> DeadSwitch
OGRE --> HunterShot
Prosthetic --> PanzerFist
BlackBox --> RemoteUplink
SpinalRig --> SockPuppet
SpinalRig --> SpiderMount

BlackBox["1 Black Box<br>200,000"]
click BlackBox href "../chop-shop#cyberware"
DeadSwitch["0 Dead Switch<br>5,000"]
click DeadSwitch href "../chop-shop#cyberware"
HoloProjector["1 Holo Projector<br>750"]
click HoloProjector href "../chop-shop#cyberware"
HunterShot["1 HunterShot<br>4,500"]
click HunterShot href "../chop-shop#cyberware"
Loudmouth["0 Loudmouth<br>500"]
click Loudmouth href "../chop-shop#cyberware"
OGRE["1 OGRE<br>24,000"]
click OGRE href "../chop-shop#cyberware"
PanzerFist["3 PanzerFist<br>5,000,000"]
click PanzerFist href "../chop-shop#cyberware"
Prosthetic["0 Prosthetic<br>2,000"]
click Prosthetic href "../chop-shop#cyberware"
RemoteUplink["1 Remote Uplink<br>2,000,000"]
click RemoteUplink href "../chop-shop#cyberware"
Slicksocket["1 Slicksocket<br>500"]
click Slicksocket href "../chop-shop#cyberware"
SockPuppet["1+ SockPuppet<br>1,000,000"]
click SockPuppet href "../chop-shop#cyberware"
SpiderMount["0 Spider Mount<br>250,000"]
click SpiderMount href "../chop-shop#cyberware"
SpinalRig["1 Spinal Rig<br>150,000"]
click SpinalRig href "../chop-shop#cyberware"
TerminalJack["1 Terminal Jack<br>750"]
click TerminalJack href "../chop-shop#cyberware"

Slicksocket --> EsperneticFeedbackLoop
Slicksocket & TerminalJack --> GodMode
Slicksocket & HoloProjector --> Holopet
Slicksocket --> LookyLoo
Slicksocket & BlackBox & TerminalJack --> MachineCode
Slicksocket --> SentinelSystem
Slicksocket --> Skillslick
Slicksocket --> TwitchBooster
Loudmouth --> VoxBox

EsperneticFeedbackLoop["1 Espernetic Feedback Loop<br>36,000"]
click EsperneticFeedbackLoop href "../icebox#slickware"
GodMode["1 God Mode<br>10,000"]
click GodMode href "../icebox#slickware"
Holopet["0 Holopet<br>24,000"]
click Holopet href "../icebox#slickware"
LookyLoo["0 Looky-Loo<br>550"]
click LookyLoo href "../icebox#slickware"
MachineCode["4 Machine Code<br>350,000"]
click MachineCode href "../icebox#slickware"
SentinelSystem["2 Sentinel System<br>120,000"]
click SentinelSystem href "../icebox#slickware"
Skillslick["1-3 Skillslick<br>50,000-1,000,000"]
click Skillslick href "../icebox#slickware"
TwitchBooster["1 Twitch Booster<br>4,000"]
click TwitchBooster href "../icebox#slickware"
VoxBox["1 Vox Box<br>24,000"]
click VoxBox href "../icebox#slickware"

classDef slick fill:#464,stroke:#0a0,stroke-width:2px;
classDef cyber fill:#646,stroke:#a0a,stroke-width:2px;

class BlackBox,DeadSwitch,HoloProjector,Loudmouth,HunterShot,OGRE,PanzerFist,Prosthetic,RemoteUplink,Slicksocket,SockPuppet,SpiderMount,SpinalRig,TerminalJack cyber;
class EsperneticFeedbackLoop,GodMode,Holopet,LookyLoo,MachineCode,SentinelSystem,Skillslick,TwitchBooster,VoxBox slick;

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