A Pound of Flesh: TODO¶
TODO Intro
Episodes in module: A Pound of Flesh
- Episode 1 - 2025-08-18 - TODO
- we wake up from cryo sleep
- Dex and Ink have cryo sickness for a week
- disadvantage on everything
- can be cured by a stimpack
- Dex and Ink have cryo sickness for a week
- Dex, Carnoc, and Ink come out of cryo sleep
- Moss and Dr. Edem aren't around
- we notice the engines are quiet
- someone went through our stuff and removed Hinton's logic core
- we get changed and make some coffee to recover
- company rep enters
- we've been quarantined for awhile
- tested for an additional month
- Dr. Edem verified the cure worked
- the company quarantined Zeke and monitored him closely
- company rep has individual meetings with each of us
- thanks us for our work
- company runs Zeke through a cognitive defragmentation
- 24 hours of treatment
- disadvantage on intelligence checks, sanity saves, and fear saves for
4
weeks
- company rep check the contract that Zeke signed
- medical plan did not cover cognitive defragmentation
- Zeke owes
20k
- the company has another mission ready for us
- could help with medical expenses
-
we meet a new Murderbot V2 who looks the same as the old one
- has no memories of the last mission
-
we're allowed off our ship
- the ship we're docked with is brighter and clean
- even the air quality seems higher
- it's pretty impressive
- it's rare for us to be allowed into such a nice place
-
we enter an office
- man in there is smoking
- there's a lot of smoke in the air
- manilla folder on the table
- Straightmeyer group found pirates are running illegal drugs out of an unknown space base
- found a freighter with a group of Teamsters
- highly addictive substance generated on a space station named Prospero's Dream
- no one has ever been able to find Prospero's Dream
- need a specific frequency and data to transmit to get to the base
- mission goals
- find the base
- ingratiate yourself with the leaders there
- assassinate the leaders or find a way to get assassins onboard
- they think we'll have a better chance if we're not in top condition
- wounded, stressed, worn down, injured
- Ink reaches for the manilla folder
- rep says we need to negotiate contracts first
- Zeke negotiates his contract
20k
debt nullified- company will cover any injuries incurred in this new mission
- normal pay received (4 months of hazard pay)
- they're sending a Teamster who knows the frequency
- can get us onto Prospero's Dream without getting caught
- we may want to eliminate him
- he's the only one who knows we're working for the company
- company tells Murderbot V2 to follow Carnoc's orders
-
drug is Sycorax
-
inventory requirements
2
large items4
mediums items8
small items- can give up a larger slot to get
2
of the next smaller slot
-
company will provide up to
10k
of equipment -
Dex picks equipment
1500
auto med (x5)75
first aid kit200
patch kit (x3)8000
med scanner225
left
-
we meet the Teamster contact Phoenix Dunright
- looks like a mechanic
- skin is oily and grimy
- long, greasy hair
- hair tied into a ponytail
- punches in coordinates to the rough location
- we'll need another week after we wake up from cryo sleep
- Phoenix enters Cryo sleep first
- we climb in
-
we wake up from cryo sleep 30 min before the teamster
- everyone has cryo sickness
- Zeke had dreams of being Hinton while in cryo sleep
- recovered from cognitive defragmentation
-
Murderbot: do you want me to murder him?
- Carnoc: no, murder will come later
-
Phoenix wakes up
- also suffering from cryo sickness
- wants to play parcheesi or blackjack
- spend the week getting to know him
- seems like a nice guy
- fixes a few issues on the ship
- "This is why I left the company a few years ago."
- "All of us are expendable"
- "Just little cogs in the wheel man"
-
Carnoc: "Why are you working fo the company again?"
- TODO get conversation from transcript
-
Carnoc: "Do you have any cyber mods?"
- TODO
-
Phoenix programs the exact coordinates
- a week passes
- Phoenix sends the transmission
-
we prepare our story
- we're fed up with the company, much like Phoenix
- we're supposed to be doing a mission but we're ignoring it
- company destroyed Phoenix's ship
- we picked him up from an escape pod
-
approach Prospero's Dream
- it's huge
- estimate population of 1 million
- ships going in and out
-
Phoenix briefs us
- thorough decontamination on arrival
- hosed down
- "It will be rough, but don't take it personally. They do it to everybody."
- will search the ship for biological or chemical threats
- manifest altered to match
- will not be able to bring heavy armaments
- no heavy rifle
- thorough decontamination on arrival
-
our ship flies into the hangar bay
- it re-pressurizes
- we're able to disembark
- a Q team approaches the ship
- they describe exactly what Phoenix mentioned
- suggest leaving personal belongings behind
-
we submit to decontamination
- it's not a pleasant process
- spray us with sticky foam
- scrub with rough bristles
- it's a little painful
- we receive O2 cred sticks
- ask how much to transfer,
10
credits/day - Ink does
30
days for300
credits
- ask how much to transfer,
- if we're caught with it empty, we go to DopTown
- de-oxygenated people town
- we don't want to go there
-
if we want to store forbidden items we can get a locker
- it's keyed to your fingerprints
- "Don't lose your fingerprints"
-
do not enter unauthorized areas, particularly the choke
- it's in DopTown, you don't want to go there