Sashes to Ashes¶
It's been a month since the last score. The Red Sashes are still spread thin from fighting the Lampblacks. Bella's Boyz make a deal with the Crows to exploit their weakness.
-
Vesper spent a few weeks in jail.
- paid off guards on entry
- incarceration roll [
4,1]=4Partial Success- Vesper keeps his head down and gets out
-
Bella's Boyz meed with Lisa, leader of the Crows
- Lisa thinks fondly of us since we're allies
- Red Sashes seem weak right now, should we make a move to end them?
- At first, Lisa disagrees agree since the Red Sashes pay tribute to the Crows
- Hex mentions that the Red Sashes might be trying to move up and eliminate the Crows
- Crows will provide weaponry, in exchange we'll give them 20% of the loot
-
consider using ghost oil to get into the Red Sashes' lair
- they might have a spirit lamp
- can repel ghosts (people in ghost field are effectively ghosts)

- Hex goes to see Melvir again
- Red Sashes had found a weakness in the Lampblacks and explioted it
- Bella's Boyz had made the Red Sashes dislike the Lampblacks
- Hex asks Melvir if there's something the Red Sashes might want
- Red Sashes might go after the Crows next
- Red Sashes are still spread thin from fighting the Lampblacks
- Melvir is uncomfortable with still owing Hex a favor
- Melvir draws us a map of the Red Sashes lair which can help us shut down the spirit lamp.

Plan¶
- Disable the spirit lamp
- Use ghost oil to sneak in
-
Lure the Red Sashes into the big room and get them all
- Ghostfang Pack will help lure
- Signal them when to get out
- Ghostfang Pack will help lure
-
Plan: Stealth
- Detail: enter using ghost field and ghost oil
- Engagement Roll: [
3,3,5,1]=5Partial Success
Score¶

Bella's Boyz slather on the ghost oil
-
Bella's Boyz follow Melvir's map
-
Echo and Vesper run down the hall
- trying to avoid being noticed by some late arrivals at the party
- try to act like we're already having a great time
- [
5,3,2,2,3]=5Partial Success - convince them we're involved in the party
- end up hanging out longer than we want to keep up appearances
-
- see the spirit lamp
- fire is fueled by a host
- smells like burnt hair, probably electroplasm fluid
- Echo approaches the machine for a closer look
- Echo flashes back to ask Melvir for how to disable the alarm
- Vesper assists
- devil's bargain - anxiety stays with me, -1d when disabling alarm
- Finesse [
1,4,2]=4Partial Success - Alarm is disabled for only the spirit lamp
- Echo and Vesper disconned the electroplasm fuel line
- Finesse [
4,5,6]=6Full Success - spirit lantern light goes out
- Finesse [

Bella's Boyz sneaking bombs into the Red Sashes' lair
-
Hex, JB, and Jackal sense the spirit lantern is out
- there's a lot of valuable loot in here
- carry
14out between the3of them
-
Jackal tinkers to set up the bomb

Jackal arms the bombs
- with limited time, Bella's Boyz can only make
2trips with loot- we take out
21coin per trip - the wagon can barely handle it
- we take out

All the loot the wagon can hold
- Signal Ghostfang Pack that the bombs are about to go
- Hex and Vesper stick around to make sure the Ghostfang Pack gets out
- they exit the building in a rush
- one has a bloody nose
- a small group of Red Sashes chase after them
- the building gets obliterated

The fiery demise of the Red Sashes' lair
- remaining Red Sashes stand up
- leader Myleraklev is among them
4of the Red Sashes go after the Ghostfang Pack

The surviving Red Sashes chase the Ghostfang Pack
- Hex runs to a nearby sniping spot he prepared ahead of time
- Hex snipes at the leader
- [
2,4,5,3,1]=5Partial Success - before she's hit, Myleraklev slices the arm of one of the Ghostfang Pack

Hex snipes at Myleraklev and Vesper spots

Vesper ziplines down to aid the Ghostfang Pack
The Red Sashes wound another member of the Ghostfang Pack.
-
Vesper shoots Myleraklev in the back, destroying her armor
- distracts her from attacking the Ghostfang Pack
-
Hex takes another shot
- pushes himself
- JB assists
- [
3,6,3,5,4]=6Full Success - kills the leader Myleraklev
- Red Sashes are temporarily stunned
-
Vesper tries to scare off the remaining Red Sashes
- Jackal inspires
- [
4,2,5,3,4]=5Partial Success - Vesper convinces Red Sashes to retreat

Vesper carries a wounded member of the Ghostfang Pack
Payoff¶
- crew earns
55 - crew earns
3Reputation2for successful score1because higher tier
- add
10Heat
6for wild
1for high profile
1for hostile turf
2for killing involved
0Crew XP
- Faction status
- Faction
+0
- Faction
Entanglements¶
- [
3,2]=3Bad Outcome- Ghostfang Pack are injured
- won't be available for clock of
4
Vices¶
Nobody overindulges.
Downtime¶
faction upgrades
10carraige with war goats10boat has armor and more cargo capacity10vault upgrade-
10lair security (spirit lamp that we could have stolen instead) -
15remain,3each -
- indulges view to reduce
3 - looks for a long-term project for therapy to cure fear of alarms
1to train prowess
- indulges view to reduce
- Hex
- relieve
1 1relieve1- train prowess
- relieve
- Jackal
- reduces
1 - reduces
1 1to train prowess
- reduces
- JB
- starts a long-term project to investigate Lady Freyla's death
- completes [
2,5]=(lowest)2Bad Outcome /6clock
- completes [
- visits Dr. Finklebottom for healing
- starts a long-term project to investigate Lady Freyla's death
- Vesper
- visits Dr. Finklebottom for healing
- reduces
1by swaying opinions
Gain a new cohort, the Dockfront Bruisers.
Epilogue¶
The remaining Red Sashes gather the following day and vow to take revenge on us.
A few days later...
The remaining Red Sashes meet with Inspectors in an inn. One of the Red Sashes hands them detailed info on each member of Bella's Boyz.
Backlinks¶
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