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The Mangled Match

Bella's Boyz are looking for another claim to expand our territory. we took a claim in the docks from the foghounds before. The Gray Cloaks operate mostly in Charterhall. We hear Lord Strangford is willing to pay for evidence the Gray Cloaks stole from the Blue Coats.

  • Echo receives a letter demanding 1
    • Echo pays
    • the rest of the crew don't press him to explain
  • Jeren is able to give us a tip on how to find the Gray Cloaks and where the evidence might be hidden
  • Nyryx finds out about a bare-knuckle boxing match that we could use as a distraction
    • Nyryx asks Vesper not to come to her with something so low-brow in the future

Plan

  • Plan: Social
  • Detail: Jeren helps us find the evidence
  • Engagement Roll: [6, 3, 3] = 6 Full Success
    • bold, daring since there are many Gray Cloaks at the party

Score

  • there are 2 big bouncers at the door
    • we make it inside without anyone noticing

Bella's Boyz at the Fight

Bella's Boyz at the Fight (Ricky and monkey are there in spirit)

  • a crowd is around the ring
    • they're not all that into the fight
    • a bookie asks us for bets on 2:1 welterweight Toothless Joe vs. Hairy Sam
      • JB puts a 1 on the underdog Toothless Joe
  • Echo surveys the place for Schlomo
    • JB helps
    • [4, 1] = 4 Partial Success
    • Echo tries to discreetly ask about Schlomo
    • totally flubs the conversation, people are watching us more closely now
  • the featherweight match ends and the match we bet on begins

Hairy Sam vs. "Toothless" Joe

Hairy Sam vs. "Toothless" Joe

  • Vesper attunes to see if a ghost can help Toothless Joe
    • Hex helps block others seeing Vesper as he talks to himself
    • find a ghost and convince them to mess with Hairy Sam
    • [6, 3, 5] = 6 Full Success
  • crowd gathers, this fight seems more interesting
    • Hairy Sam gets distracted in the middle of the fight
    • Toothless Joe joe knocks him out
    • crowd goes nuts due to the surprise
    • JB collects 1
  • crowd gets thicker as the heavyweight match approaches
    • Little Birdies vs. Damn Monkeys 10:1
    • we don't bet on this one

Little Birdies vs. Damn Monkeys

Little Birdies vs. Damn Monkeys

  • Vesper tries to convince the guards that it's ok to watch the fight
    • Hex assists
    • [4, 5, 3, 6] = 6 Full Success
    • Vesper will have to stay and watch the door
  • JB, Echo, and Jackal go inside
  • Echo asked ahead of time to make sure there were no countermeasures on the safe
    • there's nothing
  • Jackal uses fine wrecking tools
    • Echo assists
    • [2, 3, 2] = 3 Bad Outcome

Jackal Works on the Safe

Jackal Works on the Safe

  • first round of the match is over
    • sound of drill binding in the safe cuts through the quiet between rounds
    • guards notice and head for the door
  • Vesper tries to convince the guards that it was nothing
    • [2, 1, 4, 1, 3] = 4 Partial Success
    • Hex warns us the guards are coming
  • Jackal resumes drilling
    • JB assists
    • [5, 5, 4] = 5 Partial Success
    • Jackal gets the safe open and we steal the evidence

JB, Echo, and Jackal Steal the Evidence

JB, Echo, and Jackal Steal the Evidence

  • JB uses ghost veil to sneak out with Echo and Jackal
    • pulls us through the wall onto the street
    • a pair of goats pulling a cart runs over Jackal
    • Jackal resists and gains 3
    • Jackal twists his ankle, gaining a level 1 harm

JB, Echo, and Jackal use Ghost Veil but run into a pair of goats

JB, Echo, and Jackal use Ghost Veil but run into a pair of goats (pulling a cart)

Jackal Injured his Ankle

Jackal Injured his Ankle

  • the brute guards push past Vesper and Hex
    • the guards realize they've been robbed
    • Vesper and Hex disappear
    • group roll to escape with prowl
      • Vesper [6, 6, 4] = 6 Critical Success using sway
      • Hex [5, 3] = 5 Partial Success

Vesper and Hex Escape

Vesper and Hex Escape

Payoff

  • crew earns 3 Reputation
  • add a claim for some turf
  • add 2πŸ”₯ Heat
    • contained with standard exposure
  • 0πŸ“œ Crew XP
  • Faction status

Entanglements

Vices

  • nobody overindulges

Downtime

  • Echo
    • indulges vice, relieves 6 which overindulges
    • bribes a Blue Coat to release Telda before she talks
      • sway 5 Partial Success
      • removes 2πŸ”₯

Echo Captured by the Blue Coats

Echo Captured by the Blue Coats

Echo Dreams of the Whole Crew Helping the Cyphers

Echo Dreams of the Whole Crew Helping the Cyphers

  • Hex
    • trained playbook advancement
      • shooting range
    • indulges vice, relieves 4

Hex Wins a Shooting Trophy

Hex Wins a Shooting Trophy

  • Jackal
    • indulges vice, relieves 3
    • indulges vice, relieves 2

Jackal Takes Care of the Goat

Jackal Takes Care of the Goat

  • JB
    • finds a new doctor - Finklebottom
      • new doctor is now 1
    • goes to the doctor to fix broken rib
      • still not fixed
    • pays 1 to try to fix the rib again
      • reduced to a level 1 harm

Dr. Finklebottom Fixes JB's Rib

Dr. Finklebottom Fixes JB's Rib

  • Vesper
    • indulges vice, relieves 4
    • sway Lord Strangford to reduce heat
      • [2, 6, 4] = 6 Full Success
      • removes 3πŸ”₯

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