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Scarcely Safe Drop

The Wraiths do covert rooftop drops of luxury items. We should be able to steal one and use the proceeds to increase our claims.

We learned of a drop to the roof of Larry's Medical Goods. A map showing the locations of leviathans to hunt is likely in the building as well. We case the place and meet Larry.

Plan

  • Plan: Stealth
  • Detail: infiltrate Larry's Medical Goods
  • Engagement Roll: [6, 4, 4, 5, 6] = 6 Critical Success

Score

  • Vesper attunes to try to find a clear way through
    • [2, 3] = 3 Bad Outcome
    • senses ghosts throughout the building
    • they aren't aware of us but seem to be patrolling
    • The Wraiths might employ ghosts as guards
    • ghosts feel his presence and are more on edge now

Hex Supports Vesper Attuning

Hex Supports Vesper Attuning

  • Vesper attunes a second time to learn more
    • Hex supports
    • takes a devil's bargain
      • any time we'd use this drop, we take 2
    • [2, 6, 3, 1] = 6 Full Success
    • we know a location, but not sure if it's the drop, keys, or map
  • Hex and Echo go downstairs
    • gently brush into trip wires and somehow avoid setting off the trap

Hex and Echo Find a Trip Wire

Hex and Echo Find a Trip Wire

  • Echo uses a lamp to study the wires

    • there are many of them
    • Hex helps
    • Echo pushes himself
    • [6, 6, 3] = 6 Critical Success
    • Echo understands the mechanism and also gains some insight into the building's defenses
    • get additional die on rolls
  • Vesper JB, and Jackal go upstairs

    • they try to survey the ghost patrols to look for a pattern
      • group action with Vesper as leader
      • Jackal 6 Full Success
      • JB [6, 1] = (lowest) 1 Bad Outcome 1 for Vesper
      • Vesper [4, 6] = 6 Full Success
    • find a desk with papers strewn about and many locked drawers
      • Jackal tries to break in with lockpicks from burglary gear
        • [1, 2, 2] = 2 Bad Outcome
        • tinkering tools destroyed
      • Jackal uses fine wrecking tools
        • [2, 1, 6] = 6 Full Success
        • drills out the lock
        • find a bunch of keys in the drawer

Jackal Opens a Drawer Full of Keys

Jackal Opens a Drawer Full of Keys

  • Hex and Echo continue to explore the basement
    • it's really damp and dark down here
    • find a free-standing safe sunk into the mud
    • there's a tunnel out that goes on for further than we can see with lanterns

Hex Listens to the Safe Lock

Hex Listens to the Safe Lock

  • Hex uses a stethoscope to listen to the safe dial
    • hears more clicks than expected, might be a trap

Hex and Echo See the Trap

Hex and Echo See the Trap

  • Echo tries to disarm the bomb
    • flashback to learn more about past Wraith traps
    • Echo pushes himself
    • Hex assists
    • [4, 3, 6, 5] = 6 Full Success
    • trap disarmed
  • Hex opens the safe
    • inside we find a map of leviathan locations

Hex and Echo Find a Map

Hex and Echo Find a Map

Ricky

Ricky, the rooftop guard

  • Vesper tries to sway the guard
    • his name is Ricky
    • try to figure out what his cut is from the operation, maybe we'll offer more?
    • [1, 6, 4, 5] = 6 Full Success
    • Ricky says tunnels connect to canals
    • someone must have found the tunnels and come up that way
    • Jackal paid Ricky off with 1

Convincing Ricky

Convincing Ricky to Give Us the Drop

  • we can get 2 when we do espionage or sabotage

Payoff

  • crew earns 6
    • 6 leviathan map
  • crew earns 2 Reputation
    • The Wraiths were 2
    • we didn't keep the operation completely quiet since we sold the map
      • they don't know it was us, but they might find out later
  • add 0πŸ”₯ Heat
    • the operation was smooth and quiet
    • not on hostile turf
    • we didn't kill anybody
  • 4πŸ“œ Crew XP
    • 2πŸ“œ successful robbery/espionage
    • 1πŸ“œ for The Wraiths above our rep
    • 1πŸ“œ for strange things aligning with our faction's goals
  • Faction status
    • no changes

Entanglements

  • [2, 2] = (lowest) 2 Bad Outcome
    • one of our members causes trouble due to a flaw
    • Ghostfang Pack got into trouble since we didn't give them anything to do
      • they're weak now

Vices

  • nobody overindulges

Downtime

  • Echo
    • reduces 3
    • sends spurned lover some nice chocolates accompanied with poetry
      • relationship repaired before she turned us in
    • spends 1 trains prowess
  • Hex
    • reduces 1
    • trains prowess
    • spends 1 to work on sniper rifle silencer
  • Jackal
    • continues tinkering with long-term project to secure our lair
    • and does it again
  • JB
    • continues looking for a better doctor
    • and does it again
  • Vesper
    • reduces 2
    • reduces 4

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