New Crew in Doskvol¶
Bella's Boyz are in the office of Bazoes, leader of The Lampblacks.
Our crew establed a hideout in his territory and stole the trainer from The Lampblacks, making Bazoes wary of us.
He wants to test us with a mission to see if we're trustworthy.
Bazoes will provide the location of the Red Sashes treasury of 12.
He wants 2 for the information, which leaves 10 for us.
The treasury is in Crow's Foot in the red sash sword academy, headquarters of the Red Sashes.
Plan¶
- Plan: Occult
- Detail: using the ghost field
- Vesper's friend Salia tries to help with ghosts
- there's a party, the place is busy tonight
- before arriving, we followed some people and stole their invitations (
1for Hex)
Score¶
- we approach the doors with our invitations
- they let us in, there are people everywhere
- lots of drugs around
- Vesper finds a ghost of a little girl playing with a head in her hands
- there's coin everywhere in here
- Vesper: let's play a game where we find some coins
- tries to pretend he's on drugs instead of talking to himself
- one of the Red Sashes comes over and offers some Blood Needle
- stabs Vesper 6 times
- Vesper runs off following the girl
- everyone but Hex runs after
- there's an orgy going on in the room where there's coin hidden under the floorboards
- Echo uses knowledge of the blueprints to find the room underneath
- door to the room is locked
- Jackal tries to break in
- Echo barged into another room at the same time to disguise the noise
- ends up joining in an orgy
- Jackal gets into the ceiling and starts digging around
- leaves a 2 foot diameter hole in the ceiling
- Jackal gets a reputation for wrecking places during parties
- Vesper and JB create a distraction with their amorous activities
- Jackal sees a safe and works on it
- gets in, but knows that he trips an alarm
- chest inside has
6
- Echo tries to get away from the orgy by pairing off with someone
- gets away, but disappoints the companion that he left with
- Jackal and Echo take the heavy chest
- Vesper finds another door in the basement with guards
- Vesper enters the room
- it's a drug den
- lots of Blood Needle and Spark
- takes another
3
- we head to the front doors
- group of Red Sashes are running with swords drawn, 100 ft away
- Echo remembers another entrance from some blueprints
- find a back door
- Hex looks for some way to block the exit
- jams something in the door
- we're in a garden that's walled off
- Echo persuaded a romantic encounter to give a secret entrance into the garden
- for a future meetup
Payoff¶
- we keep
10- this is a Major Score
- we pay
2to Bazoes - spent
6on crew quarters- Vesper paid the extra
1
- Vesper paid the extra
- crew earns
32for mission1since Red Sashes are2and we are0
- add
52for contained operation
1on hostile turf
2for killing involved
5Crew XP
2for strealing multiple things
1for going up against a higher tier
1for acting weird
1for developing our crew
- faction status
- Lampblacks
+1 - Red Sashes
-1
- Lampblacks
Entanglements¶
- Vesper is haunted by the Unquiet Dead
- Zarak and Ash
- only allowed 1 downtime activity
Vices¶
- Vesper overindulges in his vice and attracts trouble
Downtime¶
- Echo
- removes
1by bribing a blue coat to destroy some evidence
- tries to repair the relationship with his spurned lover
- removes
- Hex
- works on project to make a silencer
- removes
1by intimidating the lead investigator
- Jackal
- removes
1by spreading a rumor about Lampblacks hitting the Red Sashes
- earns coin
- removes
- JB
- removes
1by talking to a noble, piggybacking on Jackal's rumor
- earns coin
- removes
- Vesper
- plans revenge on Rolan Wott
Next Time¶
- let's try to take some turf